Posts

Ubisoft

  assassins creed valhalla - very high RRP (£60) major production, tripleA  - completely animated trailer, detailed and high quality graphics  - focus on narrative  - good sound design, range of high quality SFX and in sync with the action  - already established character appearance, already has an established and successful franchise  - 12 main games and 17 spinoffs (2022) - extreme generic hybridity - scifi/stealth/historical/action  - paradigmatic features of a film trailer - elements of intertextuality  - hashtags to gather large hype on social media - hosted by IGN - bigger coverage  - voice acted with bigger name actors, and game available in multiple languages --- How is the assassins creed series guaranteed to make money? - already an established franchise  - was an original concept - Steve Neal's theory of repetition and difference - basically the same, but a slightly difference story and location each time  - int...

Playing games

Name of game -  Assassin's creed unity  Developer - ubisoft montreal  Publisher - ubisoft  Exclusive or multiplatform? - multiplatform  Year released - 2014 audiences have to heavily suspend their disbelief  uncanny valley - almost looks human but not  - stiff, supposed to be satisfying  video games are polysemic and provoke multiple reactions - big selling point  assassins creed valhalla - very high RRP (£60) reissuing - rereleased assassins creed 3 - liberation - rereleased on xboxone/ps4/5 Name of game - darksouls III Developer -  FROM software Publisher - Bandai Namco Exclusive or multiplatform? -  Year released - 2016 unique selling point - extremely hard  darksouls is filled with hermenutic codes - does not tell you anything 

In what ways do videogames represent a specialised industry? How do they differ from other media

- specific hardware - interactivity & immersion  - huge expenditure of resources - much higher RRP - £50-60 - significantly longer length - a dedicated, 'core' target audience - games developed for specific hardware, or released multiplatform  - requires more people to make them  - can be done competitively  --- three stages - pre-production - production - post production preproduction - process of research, brainstorming - concept art, writing - core concept - prove there is a market -  target audience is identified  - create prototypes - level design, alpha/beta - figure out game progressions - systems and design  - budgeting  production - development - modelling assets, coding, rules are set, environments created - programming - engine - unity/unreal or making own engine - game is continuously tested and defined - looks for bugs - music design and soundtrack  - voice actors used  postproduction - early access builds  - change...

Component one section b - industry and audience - Assassin's creed III: Liberation

 Assassin's creed franchise A history of video games -computer space - 1971 - the plato system - computers linked up around american universities - playing online versions of dungeons and dragons with people around the country - the japanese arcade boom - while early computers were too expensive, games were exhibited in arcades for people to play - first popularised in japan  - 100Yen to play games  - space invaders, one of the first games to have character, strips of plastic put over the screen to put colours - 1978  - called invader halls  -early 1980s - early video game arcades - atari - in america -bedroom coders and UK micros - zx spectrum - micro computers as they didnt fill an entire room - early experimentations and generic fluidity - no limit to who made videogames at this stage - no one knew or cared about target audiences, not really an industry yet  - 1980's videogame crash - E.T supposed to be the game to bring up atari didnt, because it was bu...

Audience response and sociohistorical circumstances

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 How do audience responses to this product demonstrate sociohistorial circumstances? - patriarchal hegemony - feminist  - reflects a very specific and niche issue - BBC sounds is not radio - downloading information from the internet - more easily accessible by using BBC sounds webportal - can access everything and different genres eg the sink podcast  - offers a huge variety of different content - only fit so many radio stations in a certain frequency, but with sounds you can access all of them, even regional networks - CAN also be applied to the tv industry  Regulation  - regulated by OFCOM - regulate the radio and tv industry in the UK To what extent is Late night women's hour affected by regulatory issues? - has to be scheduled to after watershed - 11pm as sensitive topics can affect U18s - but rather tame so not so important  - due impartiality - information has to be accurate as per BBCs remit so host and guests opinions may not be able to be fully sta...

Sociohistorical factors and diversification of media

 How have sociohistorical factors lead to a diversification of media output? sociohistorical - what is going on in society at the time.  How do audience responses to this product demonstrate sociohistorical circumstances (LNWH) - hashtag for the show - digitally adept audiences  (vaginas/pockets) - anthropologist, blogger, journalist - stereotypical middle class professional  - political and personal, no topic "off the table" - "self cleaning oven" - philosophical, love - fashion - gender specific e.g. hidden button over bust / pockets - twitter hashtag  - we want pockets - relevant to the time - Boris Johnson as a writer for a newspaper - plurality of voices - young black british woman, older american woman  - preferred , oppositional and negotiated reading , reception theory - Stuart Hall    -preferred - agree with what the host and guests say on the show, feminist and body positive and wanting to see change in society     -womens...

Digital convergence

Interactive Radio - on your PC, smartphone or tablet enables audiences to open a specific app and allows you more control over the radio station in question – e.g. listening to pre recorded programmes rather than listening to the current live broadcast.  This can be accessed as a traditional radio, however dependent upon the broadcaster there is the added bonus of being able to access additional content, programmes or avail of ‘catch up’ services. Podcasting - Popularised by the advent of the iPod era, typically offers episodic shows, similar to radio shows have been broadcast for decades.  These can be linked to already existing radio shows; or standalone broadcasts. Traditional and DAB - FM/ AM services are still available in the UK, however there has been a concerted effort to promote a move to digital radio. Some regional stations are now available nationally thanks to DAB and have increased their potential audience because of this. (digital audio broadcasting - higher qua...