In what ways do videogames represent a specialised industry? How do they differ from other media
- specific hardware
- interactivity & immersion
- huge expenditure of resources
- much higher RRP - £50-60
- significantly longer length
- a dedicated, 'core' target audience
- games developed for specific hardware, or released multiplatform
- requires more people to make them
- can be done competitively
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three stages
- pre-production
- production
- post production
preproduction
- process of research, brainstorming
- concept art, writing - core concept
- prove there is a market - target audience is identified
- create prototypes - level design, alpha/beta
- figure out game progressions - systems and design
- budgeting
production
- development - modelling assets, coding, rules are set, environments created
- programming - engine - unity/unreal or making own engine
- game is continuously tested and defined - looks for bugs
- music design and soundtrack
- voice actors used
postproduction
- early access builds
- changes made - redesign - e.g. no mans sky
- sales pitch- pitched to distributers etc - making a game exclusive
- patching and maintenance
- Electronics Entertainment Expo - E3 - largest tradeshow -
-Indie game development and marketing
- Comiket - japanese tradeshow / market
Assassin's creed - Valhalla
trailer hosted by IGN -17.2 million views
- no gameplay
- interesting theme - vikings vs angles and semi historical, interests those into history of these specific subjects and hint to mythological themes
- storyline
- blood and violence - exciting
- hashtag likeaviking generates hype on social media
- high quality , high production value
- preexisting fans, mise en scene of the assassin character in the trailer as a nod to fans
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